Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Hermina Walker and several others are captured and mistreated by the enemy. Gain Hermina Walker's jailer as an Enemy. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
23 |
Win a prestigious prize. |
2 |
23 |
Promoted to Entertainer (Artist) rank 1. |
3 |
23 |
Continued as Entertainer (Artist). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Hermina Walker far from home. |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
27 |
Hermina Walker have been following false teachings! |
5 |
27 |
Failed to qualify for Scientist (Scholar). |
5 |
27 |
Became a Drifter (Scavenger). |
5 |
31 |
Hermina Walker do not know what happened to Hermina Walker. There is a gap in Hermina Walker's memory. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Hermina Walker's business or ship thrives. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Hermina Walker's normal circles. Gain a Contact. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Hermina Walker is chosen to represent Hermina Walker's faith in a vid show or other highly public forum. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
47 |
Voluntarily left Missionary/Humanitarian |
10 |
47 |
Switched to Drifter (Barbarian). |
10 |
50 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |