Hermina Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 51 F 3 (-1) 3 (-1) 2 (-2) 6 (0) 3 (-1) 7 (0)332637
Panicked, Shows initiative, Bloodshot eyes
 
Skills
Art (Creative/Visual Media) 1
Athletics 0
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 2
Mechanic 1
Melee (Blade) 1
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Entertainer Artist 12
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Merchant Merchant Marine 4th Officer23
Believer Missionary/Humanitarian Project Worker11
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Mathilda Brew Enemy 6 2 0 1 Libert (F/33)
reconciliation.
Toni Ramirez Enemy 0 3 4 0 Swanfeh (F/12)
Toni Ramirez gained power at the expense of a third party who now blames the character.
Margret Suthmeer Contact 1 1 0 1 Libert (F/18)
Rube Frazier Enemy 0 2 0 1 Vanejenese (M/60)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 19 A mission goes wrong; Hermina Walker and several others are captured and mistreated by the enemy. Gain Hermina Walker's jailer as an Enemy.
2 19 Became a Entertainer (Artist).
2 23 Win a prestigious prize.
2 23 Promoted to Entertainer (Artist) rank 1.
3 23 Continued as Entertainer (Artist).
3 25 An investigation, tour, project or expedition goes wrong, stranding Hermina Walker far from home.
4 25 Became a Believer (Holy Warrior) with the new title Hopeful.
4 27 Hermina Walker have been following false teachings!
5 27 Failed to qualify for Scientist (Scholar).
5 27 Became a Drifter (Scavenger).
5 31 Hermina Walker do not know what happened to Hermina Walker. There is a gap in Hermina Walker's memory.
6 31 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 35 Continued as Merchant (Merchant Marine).
7 38 Hermina Walker's business or ship thrives.
7 39 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 39 Continued as Merchant (Merchant Marine).
8 42 Make an unexpected connection outside Hermina Walker's normal circles. Gain a Contact.
8 43 Forced to muster out.
9 43 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Hermina Walker is chosen to represent Hermina Walker's faith in a vid show or other highly public forum.
9 47 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 47 Voluntarily left Missionary/Humanitarian
10 47 Switched to Drifter (Barbarian).
10 50 Severely injured. Fully recovered. Owe 5,000 for medical bills.
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