Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
26 |
Herminia Greerson spend months in the dangerous criminal underworld. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
30 |
Arrested and charged. |
4 |
30 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
32 |
Became a Prisoner (Inmate). |
5 |
35 |
Make friends with another inmate; gain them as a Contact. |
5 |
36 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
36 |
Paroled from prison. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Risk Herminia Greerson's fortune on a possibility lucrative deal and win. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |