Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Amnesia. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Find valuable salvage. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
A series of bad deals and decisions force Hertha Morris into bankruptcy. Hertha Morris salvages what Hertha Morris can. |
8 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
47 |
A prank goes horribly wrong. Gain an Enemy |
8 |
49 |
Graduated. |