Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Law Enforcement (Agent). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Hettie Hooligan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
30 |
Failed to qualify for Physician (Scholar). |
3 |
30 |
Became a Drifter (Barbarian). |
3 |
34 |
Attacked by enemies that Hettie Hooligan easily defeat. |
3 |
34 |
Gain Enemy if Hettie Hooligan don't already have one. |
3 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
34 |
Continued as Drifter (Barbarian). |
4 |
38 |
Drafted into Merchant Marine |
5 |
38 |
Returned to Merchant (Merchant Marine). |
5 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
45 |
A sudden war destroys Hettie Hooligan's trade routes and contacts, forcing Hettie Hooligan to flee that region of space. |
6 |
45 |
Gain rebels as Enemy |
7 |
45 |
Failed to qualify for Thief (Rogue). |
7 |
45 |
Returned to Drifter (Barbarian). |
7 |
47 |
Hettie Hooligan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
47 |
Failed to qualify for Broker (Merchant). |
8 |
47 |
Continued as Drifter (Barbarian). |
8 |
51 |
Offered job by a patron. Now owe him a favor. |