Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Commanding officer takes an interest in Hilda Risewell's career. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Hilda Risewell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hilda Risewell fail to help. Gain an Enemy. |
2 |
26 |
Hilda Risewell have no idea what happened to Hilda Risewell – they found Hilda Risewell's ship drifting on the fringes of friendly space. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was sent to prison. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Ground Assault (Marine). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
45 |
Join homeworld’s celebrity circles |
8 |
47 |
Promoted to Entertainer (Performer) rank 2. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
50 |
Refused to criticise a questionable political leader on Hilda Risewell's homeworld. |
9 |
51 |
Promoted to Entertainer (Performer) rank 3. |