Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Became a Drifter (Barbarian). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Hildegarde Reed don't already have one. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Pirate (Rogue). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Given advanced training in a specialist field |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Hildegarde Reed's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |