Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Criticised a questionable political leader on Hope Risewell's homeworld, causing his downfall. Gain an Enemy |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Works is especially well received and popular, making Hope Risewell a minor celebrity |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Hope Risewell's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A good deal ensures Hope Risewell is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Hope Risewell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
42 |
Failed to qualify for Corporate (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
43 |
Hope Risewell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hope Risewell fail to help. Gain an Enemy. |
8 |
43 |
Hope Risewell have no idea what happened to Hope Risewell – they found Hope Risewell's ship drifting on the fringes of friendly space. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
50 |
Spend several years jumping from world to world in Hope Risewell's scout ship. |