Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Inez Weakman spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Gain a contact in an alien race. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Inez Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Inez Weakman fail to help. Gain an Enemy. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
36 |
Returned to Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Inez Weakman's business expands, Inez Weakman's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |