Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
25 |
Gain a contact outside of normal circles. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
30 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
35 |
Achieve a new level of discipline in Irene Paterson's powers/ |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 3. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
41 |
Refuse to misuse powers for personal gain. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 4. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
45 |
Moved to a new world. |
7 |
46 |
Promoted to Psion (Psi-Warrrior) rank 5 with the new title Master of Wills. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Drifter (Barbarian). |
8 |
47 |
Attacked by enemies that Irene Paterson easily defeat. |
8 |
47 |
Gain Enemy if Irene Paterson don't already have one. |