Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Merchant (Broker). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Irma Mcarthy's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Victim of a crime |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
A series of bad deals and decisions force Irma Mcarthy into bankruptcy. Irma Mcarthy salvages what Irma Mcarthy can. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
49 |
Spend several years jumping from world to world in Irma Mcarthy's scout ship. |
8 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |