Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Study Science (Social Sciences/Philosophy) as a hobby. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Irma Weakman's job. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Lost eye or limb. Fully recovered. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Irma Weakman is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Irma Weakman easily defeat. |
5 |
34 |
Gain Enemy if Irma Weakman don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Find Ancient Technology. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 3. |