Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Isabell Bell do not know what happened to Isabell Bell. There is a gap in Isabell Bell's memory. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Gained a contact. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
29 |
Isabell Bell commit a legendary crime. |
3 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Isabell Bell's work ends up coming home with Isabell Bell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Scholar (Physician). |
6 |
40 |
Advanced training in a specialist field. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
An expedition or voyage goes wrong, leaving Isabell Bell stranded in the wilderness. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
48 |
Gain Enemy if Isabell Bell don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |