Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Isobel Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for University. |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
28 |
Win a prestigious prize for Isobel Cowen's work. |
4 |
31 |
Promoted to Scholar (Scientist) rank 1. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
Entangled in a bureaucratic or legal morass that distracts Isobel Cowen from Isobel Cowen's work. |
5 |
35 |
Promoted to Scholar (Scientist) rank 2. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
38 |
Assigned to work on a secret project for a patron or organisation. |
6 |
39 |
Promoted to Scholar (Scientist) rank 3. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
43 |
Advanced training in a specialist field. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
46 |
Isobel Cowen's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |