Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
30 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Jacqueline Male's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
A sudden war destroys Jacqueline Male's trade routes and contacts, forcing Jacqueline Male to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Jacqueline Male run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Jacqueline Male have been following false teachings! |
9 |
41 |
Failed to qualify for Merchant Academy. |
9 |
41 |
Switched to Drifter (Scavenger). |
9 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
45 |
Continued as Drifter (Scavenger). |
10 |
47 |
Nearly killed. Owe 25,000 for medical bills. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Returned to Believer (Holy Warrior). |
11 |
48 |
Jacqueline Male come into conflict with a splinter group Jacqueline Male's own religion which maintains Jacqueline Male's version is the wrong one. Gain 2 Rivals. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |