Crewman James Donoughoe  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 51 F 7 (0) 5 (-1) 6 (0) 4 (-1) 3 (-1) 7 (0)756437
Tranquil, Amiable, Trivial
 
Skills
Broker 0
Carouse 0
Deception 0
Drive 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Gambler 2
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Mechanic 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker/Hydroponics) 1
Profession (Worker/Polymers) 1
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Rogue Pirate Henchman13
Citizen Worker 13
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Butler Risewell Contact 1 1 1 1 Vanejenese (M/55)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Accepted a deal with criminal or other figure under investigation.
2 19 Became a Rogue (Pirate) with the new title Lackey.
2 22 Involved in a gambling ring.
3 23 Continued as Rogue (Pirate).
3 27 Involved in a gambling ring.
3 27 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
4 27 Continued as Rogue (Pirate).
4 29 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 29 Became a Citizen (Worker).
5 33 Spent time maintaining and using heavy vehicles.
5 33 Promoted to Citizen (Worker) rank 1.
6 33 Continued as Citizen (Worker).
6 37 Spent time maintaining and using heavy vehicles.
7 37 Continued as Citizen (Worker).
7 40 Spent time maintaining and using heavy vehicles.
7 41 Forced to muster out.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 43 Make an unexpected connection outside James Donoughoe's normal circles. Gain a Contact.
9 45 Continued as Merchant (Merchant Marine).
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