Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A series of bad deals and decisions force James Hawkins into bankruptcy. James Hawkins salvages what James Hawkins can. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that James Hawkins easily defeat. |
2 |
25 |
Gain Enemy if James Hawkins don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
James Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
34 |
Voluntarily left Barbarian |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
James Hawkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but James Hawkins fail to help. Gain an Enemy. |
5 |
38 |
James Hawkins have no idea what happened to James Hawkins – they found James Hawkins's ship drifting on the fringes of friendly space. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Psychologically damaged by James Hawkins's time in the scouts. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
44 |
James Hawkins gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
45 |
Switched to Merchant (Broker). |
9 |
48 |
Embroiled in legal trouble. |