Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Jeanie Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Jeanie Clubb is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jeanie Clubb as an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Rogue (Thief). |
5 |
35 |
Arrested and charged. |
5 |
35 |
Failed to defend self. Gain an Enemy and go to prison. |
6 |
38 |
Became a Prisoner (Thug). |
6 |
41 |
Attmped but failed to save a guard or prison officer. |
6 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Prisoner (Thug) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Find Ancient Technology. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Jeanie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Jeanie Clubb come into conflict with a splinter group Jeanie Clubb's own religion which maintains Jeanie Clubb's version is the wrong one. Gain 2 Rivals. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |