Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Find Ancient Technology. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Gain Enemy if Jesse Heard don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
38 |
Gain Enemy if Jesse Heard don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Jesse Heard's Contacts or Allies betrays Jesse Heard, ending Jesse Heard's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Jesse Heard's life into chaos, forcing Jesse Heard to leave the planet. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Promoted to Drifter (Wanderer) rank 4. |