Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Jessie Watton is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Jessie Watton's Contacts or Allies betrays Jessie Watton, ending Jessie Watton's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Find valuable salvage. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |