Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Jewel Habborlain's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Jewel Habborlain's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Jewel Habborlain's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A good deal ensures Jewel Habborlain is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
A revolution, attack or other unusual event throws Jewel Habborlain's life into chaos, forcing Jewel Habborlain to leave the planet. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Retired. |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |