Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Gained a contact. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Jewell Seddon's scout ship. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Jewell Seddon to flee and vows to hunt Jewell Seddon down. Gain an Enemy. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Amnesia. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Jewell Seddon's normal circles. Gain a Contact. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |