Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Good fortune |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Courier). |
3 |
29 |
Good fortune |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
John Connell's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Connell fail to help. Gain an Enemy. |
4 |
32 |
John Connell have no idea what happened to John Connell – they found John Connell's ship drifting on the fringes of friendly space. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
35 |
Became a Rogue (Thief). |
6 |
37 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
41 |
Survived a risky adventure but gained nothing. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Forced to muster out. |