Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Established a network of contacts. Gain 2 contacts. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Accepted a deal with criminal or other figure under investigation. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Switched to Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Joseph Babington's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |