Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Judith Watson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judith Watson fail to help. Gain an Enemy. |
1 |
22 |
Judith Watson have no idea what happened to Judith Watson – they found Judith Watson's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Good fortune |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Judith Watson have no idea what happened to Judith Watson – they found Judith Watson's ship drifting on the fringes of friendly space. |
4 |
30 |
Failed to qualify for Commando (Soulhunter). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Find an Alien Artifact. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Judith Watson easily defeat. |
5 |
35 |
Gain Enemy if Judith Watson don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
42 |
Failed to qualify for Commando (Soulhunter). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
43 |
Contact with Government. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Nearly killed. Owe 45,000 for medical bills. |