Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Scarred. Fully recovered. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Kathryne Watts's work ends up coming home with Kathryne Watts, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Kathryne Watts's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Became a Scholar (Scientist). |
8 |
46 |
Make a breakthrough in Kathryne Watts's field. |
8 |
48 |
Promoted to Scholar (Scientist) rank 1. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |