Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Expose or are involved in a scandal of some sort. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
24 |
Advanced training in a specialist field |
3 |
27 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Star Marine). |
4 |
30 |
A mission goes wrong; Lauretta Sim and several others are captured and mistreated by the enemy. Gain Lauretta Sim's jailer as an Enemy. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Make an unexpected connection outside Lauretta Sim's normal circles. Gain a Contact. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Imperial trade restrictions force Lauretta Sim out of business. |
9 |
40 |
Switched to Drifter (Scavenger). |
9 |
41 |
Find an Alien Artifact. |
10 |
44 |
Continued as Drifter (Scavenger). |
10 |
46 |
Lauretta Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |