Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Survived a risky adventure but gained nothing. |
2 |
30 |
Forced to continue current assignment. |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
34 |
Gained a contact. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
35 |
Attacked by enemies that Leontine Marsden easily defeat. |
4 |
35 |
Gain Enemy if Leontine Marsden don't already have one. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
41 |
Find Ancient Technology. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
44 |
Leontine Marsden is sent to a new community or parish to preach The Word among the poor. |
6 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
46 |
Continued as Believer (Missionary/Humanitarian). |
7 |
50 |
Leontine Marsden is chosen to represent Leontine Marsden's faith in a vid show or other highly public forum. |