Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lilla Walker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Rogue (Thief). |
3 |
27 |
A crime lord considers Lilla Walker his protégé. |
4 |
27 |
Voluntarily left Thief |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Lilla Walker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Lilla Walker faith is shaken. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Gained a contact. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
50 |
Become deeply involved in politics on Lilla Walker's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |