Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
An expedition or voyage goes wrong, leaving Lizzie Lambert stranded in the wilderness. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Special assignment or duty on board ship. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
28 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Lizzie Lambert foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Commanding officer takes an interest in Lizzie Lambert's career. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
37 |
Voluntarily left Engineer/Gunner |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
39 |
Gain Enemy if Lizzie Lambert don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Lizzie Lambert easily defeat. |
7 |
43 |
Gain Enemy if Lizzie Lambert don't already have one. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Injured. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |