Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Lovie Mathew went above and beyond the call of duty. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
25 |
Involved in a feud with a rival criminal organization. |
3 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
31 |
Uncover a major conspiracy against Lovie Mathew's employers. |
4 |
32 |
Promoted to Agent (Intelligence) rank 3. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
41 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Agent (Intelligence) rank 6 with the new title Director. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
45 |
Lovie Mathew's work ends up coming home with Lovie Mathew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
45 |
Became a Rogue (Pirate) with the new title Lackey. |
9 |
47 |
A job goes wrong, forcing Lovie Mathew to flee off-planet. |
10 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
47 |
Became a Drifter (Barbarian). |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |