Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Lue Palmer's scout ship. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
Lue Palmer have no idea what happened to Lue Palmer – they found Lue Palmer's ship drifting on the fringes of friendly space. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
46 |
Became a Citizen (Worker). |
9 |
48 |
A revolution, attack or other unusual event throws Lue Palmer's life into chaos, forcing Lue Palmer to leave the planet. |