Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lula Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
22 |
An expedition or voyage goes wrong, leaving Lula Ray stranded in the wilderness. |
3 |
22 |
Became a Merchant (Broker). |
3 |
24 |
A good deal ensures Lula Ray is living the high life for a few years. |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
4 |
26 |
Continued as Merchant (Broker). |
4 |
27 |
Make an unexpected connection outside Lula Ray's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
32 |
A good deal ensures Lula Ray is living the high life for a few years. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Lula Ray's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Make an unexpected connection outside Lula Ray's normal circles. Gain a Contact. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Failed to qualify for Journalist (Entertainer). |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |