Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Mable Parlow spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
A police detective or rival criminal forces Mable Parlow to flee and vows to hunt Mable Parlow down. Gain an Enemy. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Became a Citizen (Worker). |
7 |
43 |
Mable Parlow rise to a position of power in Mable Parlow's colony or corporation. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Mable Parlow's business expands, Mable Parlow's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |