Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Madge Simmmons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
A police detective or rival criminal forces Madge Simmmons to flee and vows to hunt Madge Simmmons down. Gain an Enemy. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Madge Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Switched to Agent (Corporate Agent). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |