Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Madie McNab botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Madie McNab have no idea what happened to Madie McNab – they found Madie McNab's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Victim of a crime |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Madie McNab botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Madie McNab have no idea what happened to Madie McNab – they found Madie McNab's ship drifting on the fringes of friendly space. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Gained a contact. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Madie McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Madie McNab fail to help. Gain an Enemy. |
6 |
41 |
Madie McNab's ship is damaged, and Madie McNab have to hitch-hike Madie McNab's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Madie McNab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |