Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Smuggle illegal items onto a planet. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Given advanced training in a specialist field |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies and injured. |
8 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
48 |
Gain Enemy if Maggie Shaw don't already have one. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |