Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Mahala Graham faith enjoys an explosion of popularity largely thanks to Mahala Graham's efforts. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Opponents of Mahala Graham's belief system ambush Mahala Graham. |
2 |
25 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Mahala Graham's job. |
4 |
29 |
Became a Citizen (Worker). |
4 |
31 |
Mahala Graham's business expands, Mahala Graham's corporation grows, or the colony thrives. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Good fortune |
7 |
41 |
Continued as Citizen (Worker). |
7 |
42 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
42 |
Failed to qualify for Surveyor (Scout). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
43 |
Mahala Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Risk Mahala Graham's fortune on a possibility lucrative deal and win. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |