Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Margret Janson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Margret Janson do not know what happened to Margret Janson. There is a gap in Margret Janson's memory. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
A revolution, attack or other unusual event throws Margret Janson's life into chaos, forcing Margret Janson to leave the planet. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Margret Janson went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
38 |
An investigation takes on a dangerous turn. |
6 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
40 |
Promoted to Agent (Intelligence) rank 3. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
44 |
Margret Janson's work ends up coming home with Margret Janson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
44 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
48 |
Margret Janson went above and beyond the call of duty. |
8 |
48 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |