Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Courier). |
2 |
28 |
Perform an exemplary service for the scouts. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Switched to Scout (Surveyor) with previous rank. |
3 |
34 |
Marie Simmons's ship is damaged, and Marie Simmons have to hitch-hike Marie Simmons's way back across the stars to the nearest scout base. |
3 |
34 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
34 |
Failed to qualify for Enforcer (Rogue). |
4 |
34 |
Became a Drifter (Scavenger). |
4 |
36 |
Attempted a risky adventure and was wildly successful. |
4 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
43 |
Marie Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
43 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
47 |
Gained a contact. |
8 |
47 |
Attempted to change assignments. |
8 |
47 |
Switched to Rogue (Thief) with previous rank. |
8 |
50 |
A police detective or rival criminal forces Marie Simmons to flee and vows to hunt Marie Simmons down. Gain an Enemy. |