Marion Enright  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 51 F 4 (-1) 2 (-2) 3 (-1) 4 (-1) 8 (0) 6 (0)423486
No purpose
 
Skills
Animals 0
Athletics (Strength) 1
Flyer 0
Gun Combat 0
Gunner 0
Mechanic 0
Medic 0
Pilot 0
Profession (Worker/Construction) 1
Profession (Hostile Environment/Underwater) 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman02
Drifter Scavenger 15
Scout Explorer 01
Drifter Barbarian 02
 
Name Type Affinity Enmity Power Influence Species
Delphia Jephcots Enemy 0 5 1 2 Libert (F/36)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Marion Enright is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Marion Enright as an Enemy.
2 21 Became a Drifter (Scavenger).
2 25 Severely injured. Owe 20,000 for medical bills.
3 25 Became a Scout (Explorer).
3 28 Psychologically damaged by Marion Enright's time in the scouts.
4 28 Returned to Drifter (Scavenger).
4 32 Promoted to Drifter (Scavenger) rank 1.
5 32 Continued as Drifter (Scavenger).
5 36 Betrayed by a friend. One of Marion Enright's Contacts or Allies betrays Marion Enright, ending Marion Enright's career. That Contact or Ally becomes a Rival or Enemy.
6 36 Failed to qualify for Corporate (Citizen).
6 36 Continued as Drifter (Scavenger).
6 38 Marion Enright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 38 Failed to qualify for Free Trader (Merchant).
7 38 Submitted to the draft.
7 38 Returned to Navy (Engineer/Gunner).
7 40 Scarred. Owe 1,250 for medical bills.
8 40 Returned to Drifter (Scavenger).
8 43 Marion Enright do not know what happened to Marion Enright. There is a gap in Marion Enright's memory.
9 43 Failed to qualify for Worker (Citizen).
9 43 Switched to Drifter (Barbarian).
9 44 Find Ancient Technology.
10 47 Continued as Drifter (Barbarian).
10 50 Betrayed by a friend. One of Marion Enright's Contacts or Allies betrays Marion Enright, ending Marion Enright's career. That Contact or Ally becomes a Rival or Enemy.
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