Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
An expedition or voyage goes wrong, leaving Marjory Welch stranded in the wilderness. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Marjory Welch do not know what happened to Marjory Welch. There is a gap in Marjory Welch's memory. |
4 |
29 |
Became a Scout (Courier). |
4 |
32 |
Marjory Welch's ship is damaged, and Marjory Welch have to hitch-hike Marjory Welch's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Voluntarily left Barbarian |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Marjory Welch come into conflict with a splinter group Marjory Welch's own religion which maintains Marjory Welch's version is the wrong one. Gain 1 Rivals. |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Returned to Believer (Holy Warrior). |
8 |
43 |
Marjory Welch aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
45 |
Attacked by enemies that Marjory Welch easily defeat. |
9 |
45 |
Gain Enemy if Marjory Welch don't already have one. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |