Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
27 |
Attempted a risky adventure and was injured. |
2 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
31 |
Find valuable salvage. |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Citizen (Corporate). |
4 |
34 |
Advanced training in a specialist field. |
4 |
37 |
Promoted to Citizen (Corporate) rank 1. |
5 |
37 |
Continued as Citizen (Corporate). |
5 |
38 |
A revolution, attack or other unusual event throws Mathilda Woolahan's life into chaos, forcing Mathilda Woolahan to leave the planet. |
6 |
38 |
Became a Scholar (Scientist). |
6 |
42 |
Refuse to join a cheat in some fashion. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
Make a breakthrough in Mathilda Woolahan's field. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |
8 |
46 |
Voluntarily left Scientist |
8 |
46 |
Became a Entertainer (Artist). |
8 |
49 |
Mathilda Woolahan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |