Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
24 |
Agreed to perform research that goes against Mathilde Young's conscience. Gain 1 Enemies. |
3 |
24 |
Voluntarily left Scientist |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Mathilde Young do not know what happened to Mathilde Young. There is a gap in Mathilde Young's memory. |
5 |
31 |
Became a Merchant (Merchant Marine). |
5 |
35 |
Mathilde Young's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Mathilde Young faith enjoys an explosion of popularity largely thanks to Mathilde Young's efforts. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Mathilde Young is sent to a new community or parish to preach The Word among the poor. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Mathilde Young aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |