Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Maude Collins's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Gain Enemy if Maude Collins don't already have one. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was sent to prison. |
7 |
40 |
Became a Prisoner (Fixer). |
7 |
44 |
A guard takes a dislike to Maude Collins. |
8 |
44 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
45 |
Assigned to difficult or backbreaking labour. |