Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Maureen Cameron is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
When dealing with an alien race, Maureen Cameron botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Maureen Cameron have no idea what happened to Maureen Cameron – they found Maureen Cameron's ship drifting on the fringes of friendly space. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Maureen Cameron's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maureen Cameron fail to help. Gain an Enemy. |
6 |
39 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
When dealing with an alien race, Maureen Cameron have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Became a Entertainer (Artist). |
9 |
51 |
Gained a contact. |