Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of May Burke's Contacts or Allies betrays May Burke, ending May Burke's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
A job goes wrong, forcing May Burke to flee off-planet. |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of May Burke's Contacts or Allies betrays May Burke, ending May Burke's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Imperial trade restrictions force May Burke out of business. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside May Burke's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force May Burke into bankruptcy. May Burke salvages what May Burke can. |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
43 |
Join a social movement. |
8 |
44 |
Dropped out of the merchant academy. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Encounter a Psionic institute. |
9 |
45 |
Tested for psionic powers |