Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A good deal ensures Mayme Fletcher is living the high life for a few years. |
2 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
33 |
Failed to qualify for Scientist (Scholar). |
4 |
33 |
Submitted to the draft. |
4 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
34 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Moved to a new world. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Scholar (Scientist). |
6 |
42 |
Make a breakthrough in Mayme Fletcher's field. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
45 |
Make a breakthrough in Mayme Fletcher's field. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
49 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
50 |
Forced to muster out. |