Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Rewarded for a successful mission. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Physician). |
6 |
41 |
Make a breakthrough in Mellie Fuller's field. |
6 |
42 |
Promoted to Scholar (Physician) rank 1. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Scientist) with previous rank. |
7 |
46 |
Assigned to work on a secret project for a patron or organisation. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
49 |
Cheated in some fashion, advancing Mellie Fuller's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
49 |
Gain an Enemy |
8 |
50 |
Promoted to Scholar (Scientist) rank 2. |