Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Uncover a major conspiracy against Melva Parlow's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Melva Parlow's Contacts or Allies betrays Melva Parlow, ending Melva Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
31 |
Gain Enemy if Melva Parlow don't already have one. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Melva Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Spend time with an alien race. Gain a contact. |