Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Merle Freeman left the community. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Merle Freeman's Contacts or Allies betrays Merle Freeman, ending Merle Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Entertainer (Performer). |
8 |
42 |
Gain a patron in the arts. Gain an Ally |
8 |
45 |
Promoted to Entertainer (Performer) rank 1. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
49 |
Works is especially well received and popular, making Merle Freeman a minor celebrity |